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Get Free Ebook Action Anatomy: For Gamers, Animators, and Digital Artists

Get Free Ebook Action Anatomy: For Gamers, Animators, and Digital Artists

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Action Anatomy: For Gamers, Animators, and Digital Artists

Action Anatomy: For Gamers, Animators, and Digital Artists


Action Anatomy: For Gamers, Animators, and Digital Artists


Get Free Ebook Action Anatomy: For Gamers, Animators, and Digital Artists

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Action Anatomy: For Gamers, Animators, and Digital Artists

Review

“A Gray’s Anatomy for the digital world [that] you don’t have to be in med school to understand.” (Sarah Gurman, Animation Magazine)

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About the Author

Takashi Iijima is a freelance art director working in the video game industry. His writings relating human anatomy and computer graphics have appeared in the magazine CG World. He lives and works in Japan.

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Product details

Paperback: 176 pages

Publisher: Harper Design (May 24, 2005)

Language: English

ISBN-10: 006073681X

ISBN-13: 978-0060736811

Product Dimensions:

8.3 x 0.6 x 10.1 inches

Shipping Weight: 1.4 pounds (View shipping rates and policies)

Average Customer Review:

3.4 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#938,059 in Books (See Top 100 in Books)

I bought this book sight unseen hoping that it would provide some nice pictures of action poses that I could use in game art. But I am happy to say that this book proved to be much much more.The first half of the book breaks down the human body, piece by piece, with lots of pictures and discussion in a friendly non-clinical way. Then the book goes into things like proportions and different body shapes depending on age, fitness, gender etc,. Then it goes into the "action" poses. There are stop-motion pictures of walking, running, sitting, standing, walking up and down stairs, jumping, throwing, and others.This book is a really tremendous all-around reference for drawing/modelling/animating the human body.

i got this book for my boyfriend who is going into video game design because i think it is very important to understand how the human body looks and works if you are going to be drawing people. the book provides great basic knowledge on how to create people and includes chapters on movement, facial expressions, different body parts, etc. while this book focuses mainly on women (it seems that nearly all books of this type do), male design is also appropriately discussed. great pictures and examples as well as explanation; not step-by-step, but a general how-to. i would definetely reccomend this book if you know someone who is starting out in a design/graphic field.

this book goes through the fundamentals of anatomy then takes it for a spin with 3d art applications in mind. each general body part is given it's own section. towards the end of the book, the author then puts the information given to practical application by showing how the body reacts to standing, sitting, walking, and many other everyday aspects of life. i'm not a 3d artist, but there are many aspects of the book that is applicable to all artists. anatomy is the most important thing to learn when rendering the human body.

It's ok, your basic anatomy book great visuals though

Tiny digital illustrations, really found no use for it.

I bought this as a gift. The giftee said it was what he wanted and thanked me for getting it

it more 3d images than real images

Usefull.

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Action Anatomy: For Gamers, Animators, and Digital Artists PDF

Action Anatomy: For Gamers, Animators, and Digital Artists PDF

Action Anatomy: For Gamers, Animators, and Digital Artists PDF
Action Anatomy: For Gamers, Animators, and Digital Artists PDF
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